So, if you caught the tail end of last week, this update is late because I’m off this week and was lazy. I also just saw Prometheus (meh) and had a Cherry Vanilla Coke mixed with a Cherry Sprite (YEAH!!!!) from a Coke Freestyle machine. Our American friends won’t see the big deal about this, but for Canadians, click the link and watch in wonder.
So this week, Spec Ops: The Line is finally released. I first saw this game at the inaugural PAX East in 2010, so it’s been in the works for the last little while. While I’m anxious to see the final results, I’m not anxious enough to buy it. Instead, I’ll be on a quest to use my (surprisingly limited) gaming time to finish some titles I’ve left on the back-burner. What are you up to this week?
Friday, 10:20 am –
I’m not sure where I see the future for gaming. Ricky’s right about the abundant possibilities for small indie studios to push their games into the market, but unless it’s a complete knock down classic like braid, limbo, or shadow complex it’s hard for them to make the necessary return in profit. I barely have indie games on my radar so I rarely check out these games.
using rickys awesome coke machine example I think games can be seen in a similar analogy as soft drinks. the big game producers like ea, activision, ubisoft have their various small developers working for them, as the coca cola label owns coke and diet coke, but has control over minute maid, sprite etc…
Friday, 1:27 pm – Ricky
I think the game industry is in pretty good shape, despite studios Radical and 38 Studios getting shuttered. Ideally, every game would be a huge financial success. Realistically, certain games and genres will sell better than others. The trick for developers and publishers is to back successful series for sequels while developing new IP to combat market fatigue and try hitting it big with a new franchise.
Companies like Activision, EA, and Ubisoft are constantly investing in or purchasing developers, only to divest or dissolve then shortly after. It’s a vicious industry in that sense; however, in another sense, there’s never been a better time to be in the game industry. With ecosystems like iOS, Steam, XBLA and PSN, indie games are taking up more of our time and money. The low barriers to entry mean that more and more people can program, market and sell a game than ever before. Coming back around full circle, this rampant creativity and innovation drives the big companies to keep pace and continue investing. Sure, there will always be crap games, but the great stuff will rise to the top.
That said, it’s always sad when companies go under. But we’ve seen the industry bounce back time and time again – just look at the support for 38 Studios’ former employees. I hope everyone at Radical will land on their feet.
Friday, 10:20 am –
how does everyone feel about the current state of video games? are we repeating the same faults of the early 80’s when everyone and their mother were developing games creating a massive stock pile of crap, or are we in a serious downswing in gaming?
P.S. I know you didn’t create the image, but I thought I would point out;
Thursday, 3:21pm – Gavin
Wednesday, 9:16 pm – Ricky
Wednesday, 2:00 pm –
I highly doubt IGN even used photoshop for that, more like MS paint and enlarged them through that. I would be more disapponted with IGN for making the pics loos so bad if I was Nintendo, because it certainly doesn’t do any justice to those
beautifully rendered graphics shots of Mario.
however if they intend on releasing a game console nearly the same size of a netbook I would be expecting more than a bigger screen, but I tend to expect too much.
…like a second analog stick…
Tuesday, 3:18 pm – Gavin
It is worth noting that the “screenshots” of games on 3DS-XL are not actual screenshots at all. They are simply stretched in Photoshop to show relative size. I do know that at the absolute size of the 3DS XL screen, keeping the resolution the same won’t produce anywhere near the kind of image degradation that is presented in the IGN article. At that size, it probably won’t even be noticeable. Plus, the whole 1:1 pixel mapping thing will play older DS games and Virtual Console games in such a way that they utilize the entire screen instead of just a fraction, and with proper interpolation, which was a big problem with the older model.
Doing the math, the drop in PPI is pretty negligible at that size of screen. The image will look just fine on the smaller screen, relatively speaking. The PPI on a 22″ 1920 x 1080 monitor is barely above that of the 3DS XL (100 vs 95). I doubt too many people are lining up to say that the average 22″ 1080p display looks like garbage.
The resolution is theoretically worse on the 3DS XL, but at that size of screen, it’s not going to be apparent unless you hold the screen an inch away from your face and you’ve got a magnifying glass.
Tuesday, 1:36 pm –
they better start generating better graphics because the games look a lot worse on a large screen. they’re pumping out graphics optimized for the smaller 3DS screen, and the result is a bad as playing a ps1 game on a widescreen.
Luigi’s mansion looks pixelated as minecraft…
Monday, 10:39 pm – Ricky
There, the update is updated! Post away
Also, here’s a vid for Spec Ops: The Line